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LOL - New Player Guide

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Getting Started on Summoner's Rift

Champions

The League is filled with champions of every archetype, from devious masterminds to epic monsters and everything in between. Different champions suit different roles and strategies, so don't get discouraged if the first one you try doesn't mesh with your playstyle.

See a full list of champions

Controlling your champion

With a few caveats, champions use a traditional RTS control scheme.

  • To move your champion, right click on the terrain where you'd like to go
  • To attack an enemy, right click on your target
  • To cast a spell left-click the associated icon or use the spell's hotkey (Q,W,E, or R by default), and then click on the target.

Controls can be customized through the Options menu.

Lanes

There are three roads that connect your base to the enemy's. These roads are called lanes, and they'll serve as the means of engaging the enemy team. To win a game you'll have to push down your lane into the enemy base and destroy the nexus at the heart of their base.

 

Minions

Minions are AI-controlled soldiers that spawn at the nexus and march down each lane toward the enemy base, attacking enemies they encounter along the way. Scoring the killing blow on a minion earns valuable gold for your champion. Minions prefer to fight each other, but will attack your champion if they find him alone in lane. They'll also switch targets to focus on you if you attack a nearby allied champion. Don't underestimate the power of a big wave of minions, particularly early in the game!

Turrets

Turrets are powerful defensive structures that defend each lane at even intervals, punishing enemies that come within range with deadly bolts of energy. Like minions, they prefer to attack targets other than you, unless you engage another champion while within range. A hostile turret will only target you if you're attacking an enemy champion or if you're the last target in range. Beware of picking a fight under an enemy turret.

 

Inhibitors

Important structures known as inhibitors are located where each lane meets the base on both sides of the map. Destroying an inhibitor creates a powerful super minion each time a new minion wave spawns in that lane. Super minions are extremely durable, making them ideal for leading the charge on the enemy nexus. Inhibitors respawn after five minutes, so be sure to press your advantage during this time.

Destroying all three of an enemy's inhibitors will cause two super minions to spawn in each lane every time a new minion wave is created.

The Nexus

At the heart of each base lies the nexus. Protected by two turrets, the nexus is the structure that periodically generates minion waves in each lane. Once a team has destroyed the enemy nexus, the game is over and that team is declared victorious.
 
 

Items

In a game of League of Legends, your champion earns gold by taking down enemy units and structures. Scoring the killing blow on a minion or champion, assisting in a champion kill, and acquiring certain runes or items are just a few ways you can generate additional income. You can use your gold to purchase powerful items from the shop near the summoner platform. Just click on the shop or the button next to your gold total to open the store.
  • Items grant bonuses as soon as they're purchased; there is no need to equip items
  • Different champions and play styles excel with different item builds, so your strategy will inform your purchases
  • The most powerful items are made by combining smaller items, so don't hesitate to buy a component item
  • Usable equipment such as potions, wards, and activatable items are used by clicking on the icon in your inventory or by hotkey 1 - 6

The Jungle

Between the lanes lies the jungle, an expanse filled with neutral monsters. These monsters won't attack the enemy base, but they can be defeated for additional gold and special temporary buffs. A player may take on the role of jungler and use these areas as his primary source of income. Junglers typically roam between the lanes, coming to the aid of allies in lane when needed.

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Read 1688 times Last modified on Thursday, 04 September 2014 06:52
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