• COD Black Ops 3
  • Battlefield
  • League of Legends
  • Battlefield 4
  • Counter Strike GOCounter Strike
  • Software Software

     Here you will find some useful links ...

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  • AXE in DGL AXE in DGL

    Competitive Gaming is a sport that is recognized by many. eSports is growing in SA and we will help it grow!

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  • Call of Duty: Black Ops II Tweak Guide Call of Duty: Black Ops II Tweak Guide

    Call of Duty: Black Ops 2 takes elements that fans enjoyed about the first Black Ops, and improves upon them in almost every way. Aside from continuing the Cold War plot established in the first game,


    General Optimization


    Call of Duty: Black Ops 2 Tweak Guide, By Koroush Ghazi

     Black Ops 2 also provides an interconnecting storyline set in 2025, expanding the Call of Duty series into futuristic warfare. This time, with branching storylines, the choices you make during the campaign will directly influence the outcome. If you enjoy fast-paced multiplayer, then Black Ops 2 provides a solid enhancement to the online gameplay style of the first game. And for PC gamers everywhere, the good news is that Treyarch has listened to your requests: Black Ops 2 drops support for DirectX 9 in exchange for the more advanced DirectX 10/11, and features a range of settings to utilize your PC\\\'s capabilities above and beyond those available on consoles.

    The aim of this guide is to allow you to better understand and best utilize all of the configuration options available in Black Ops 2.

    Before proceeding further, make sure you meet the game\\\'s minimum requirements as provided below:

    • Processor: 2.4 GHz dual core CPU
    • Memory: 2GB RAM (32-bit OS), 4GB RAM (64-bit Windows OS)
    • Hard Drive: At least 16GB of free space
    • Video Card: NVIDIA GeForce 8800 GT
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows Vista SP2, Windows 7 or Windows 8 (XP not supported)
    • Internet: Initial installation requires Internet connection for Steam authentication

    What follows are full descriptions for all of the settings available in the various Black Ops 2 options menus. Screenshot comparisons are provided where relevant to highlight the impact on image quality of changing these settings. Performance information is also provided for every setting, although bear in mind that the precise impact on your particular system depends on your specific hardware combination and your other game and system-wide settings. The aim here is to give you enough information so that you can make an informed choice as to the settings you enable or disable to obtain a balance of visual quality and performance acceptable to you.

    General System Optimization

    Almost as important as any in-game setting is the way your Windows installation is configured. A great many problems and performance issues, especially stuttering, crashes and slowdowns, can be traced directly to sub-optimal settings in Windows and out-of-date or badly configured drivers. Go through our Stable Gaming Guide to get your PC in the best shape. At the very least make sure to update your Graphics Drivers to the latest available version.

    Performance Measurement

    To successfully conduct any tweaking, you will need some way of objectively measuring your performance in Frames Per Second (FPS). The easiest way to do this is to use the built-in Draw FPS option, found under the Advanced section of the in-game Settings menu. Enabling this option will result in a yellow FPS counter being shown at the top right of the screen.

    Pay attention to your FPS during the game, particularly during graphically intense scenes, such as combat with multiple enemies, or when special effects such as smoke or explosions are visible. If your FPS dips to a very low level at any point, or is constantly spiking, then this is a good indication that you need to adjust various settings, whether to raise your minimum FPS to at least 30 FPS, or simply to stabilize your framerate to prevent stuttering and variable responsiveness. Keep in mind that since Black Ops 2 is a very fast-paced game, for multiplayer you may need a minimum FPS that is much higher than 30 FPS to maintain sufficient responsiveness to remain competitive.

    General Settings

    To access the full suite of in-game settings, launch Call of Duty: Black Ops 2, and select the Options item on the main menu, then select Settings. The main graphics-related options are covered in detail later in this guide. First we examine the general gameplay, sound and control options in this section. None of these settings has any significant impact on performance.


    Subtitles: If set to Enabled, text subtitles will be shown at the bottom of the screen during conversations and cut scenes, while Disabled removes all such subtitles. This option is specific to campaign mode.

    Graphic Content: Call of Duty: Black Ops 2 contains content which some players may find disturbing. If this option is set to Disabled, as much of these elements as possible is removed from the game without changing the storyline. This includes blood and gore effects, foul language, and any violent historical footage shown during the campaign. This setting has no impact on multiplayer mode.

    Player Name Indicator: This setting controls the information displayed above player heads in multiplayer mode:

    • Full Name - The player\\\'s rank icon and rank, any clan tag, and name will be displayed, in that order.
    • Abbreviated - Only the player name, devoid of rank or clan tag, is shown.
    • Icon Only - Only the rank icon and rank level is shown, without any name or clan tag.

    Color Blind Assist: If set to On, this option changes the colors used in the minimap so that they are more easily distinguishable for people who are color blind.

    Chat Messages: If set to Show, this option will allow the display of player text chat messages on the screen in multiplayer mode. If you find these messages distracting or annoying, you can remove them by selecting Hide for this setting.


    Volume: There are multiple sliders here allowing control of the volume level for various game audio elements. This includes: Voice for spoken dialog, Music for in-game background music, SFX for special effects such as gunfire and explosions, a Master volume slider that controls the overall volume of all elements, a Cinematic volume slider that determines the level of audio for in-game cut-scenes during campaign mode, and Codcaster sliders to control the volume of gameplay and commentary when watching a pre-recorded game. None of these sliders has any impact on performance, so set them to suit your taste.

    Hearing Impaired: If this option is enabled, spoken dialog will be enhanced over any background audio to make it easier to distinguish.

    Sound Device: This item is may not be selectable if you have only one sound output device connected. It displays the name of the sound hardware that Black Ops 2 is currently using to output game audio on your system. If a connected device is not being identified correctly, or you are having problems with audio output on it, then you will first need to check your Windows sound settings under the Sound component of the Windows Control Panel, then check your sound card or motherboard manufacturer\\\'s website for the latest sound drivers.

    Presets: There are five preset audio mixes here, each determining the way in which game audio is processed:

    • Headphones - Boosts audio response at both ends of the spectrum to provide richer audio on standard headphones.
    • Treyarch Mix - The recommend audio processing for most systems with standard two or more channel speaker setups, as well as high-end headphones.
    • Bass Boost - Increases the low frequency response to provide heavier bass. Suitable if you prefer more bass, or have small speakers.
    • High Boost - Increases the high frequency response to provide crisper audio.
    • Supercrunch - Provides exaggerated sound output at all frequencies. This can make it easier to detect any noise, particularly during multiplayer.

    Once a preset is selected, you can click the System Test option to initiate a brief test sequence. However, any changes to the presets during the test sequence will not be reflected until the test is run again.


    The Controls section of the settings allows you to remap your mouse, gamepad and keyboard control assignments. Make sure to go through this section, not only to customize it, but to also become aware of all the various settings. Of note are the following:

    Invert Mouse Look: If set to Yes, pushing your mouse forward will make your character aim down, and moving your mouse back will make him aim upwards. If set to No, the arrangement is reversed.

    Mouse Sensitivity: This slider determines the level of responsiveness of the mouse to your movements. The further to the right the slider, the more responsive the mouse will feel. Keep in mind that if your mouse movements feel laggy, even after raising the Mouse Sensitivity, there are several other things you should check:

    • If your framerate falls below around 30 FPS at any time, particularly during heavy combat, you will start to notice reduced responsiveness. You will need to adjust your graphics settings to raise your minimum FPS.
    • Check the Max Frames Per Second graphics setting (covered later in this guide) to make sure it isn\\\'t set to a low cap, such as 30 FPS. This is too low a maximum frame rate to allow for sufficient responsiveness in a fast-paced game like Black Ops 2; it should be set to at least 60.
    • If the Sync Every Frame setting is enabled, or you have Vertical Sync set to On or Adaptive in the NVIDIA Control Panel, this can contribute to a less responsive feel to mouse movements. See the Sync Every Frame setting in the Graphics Settings section later in this guide for more details.

    Mouse Smoothing: If set to On, this setting attempts to reduce the jerkiness of mouse movements by taking the average of several input samples, rather than just a single sample at any time. Note that mouse smoothing is not the same as mouse acceleration/deceleration. The main benefit of enabling mouse smoothing is that it can increase precision and, as the name implies, provide a feeling of smoothness in mouse movements. The major drawback is that it can result in noticeable mouse lag, making the mouse feel less responsive, particularly during fast-paced action. On balance it is best set to Off for maximum responsiveness in Borderlands 2.

    Also keep in mind that a high mouse sensitivity, while it can improve responsiveness, may also reduce accuracy.

    On the next page we begin our look at the various graphics-related settings in Call of Duty: Black Ops 2.

    Graphics Settings


    Call of Duty: Black Ops 2 has a large number of graphics-related settings, and these can have a substantial impact on the way the game looks and plays on your system. To access all of the available graphics settings, select Options under the Main Menu, then choose the Settings item. In the following section we\\\'ll go through each of these graphics settings in detail, and see exactly how they affect performance and image quality.



    In the performance graphs shown, for each setting we start with a \\\"baseline\\\" where all options are set to the maximum possible, as well as 4x MSAA, FXAA On, Depth of Field Low, Sync Every Frame Off, and Max Frames Per Second set to Unlimited. From this baseline, we vary individual settings to measure their effect on performance and image quality. From this baseline, we vary individual settings to measure their effect on performance and image quality. To see how various combinations of settings work for other NVIDIA GPUs, check out the Optimal Playable Settings section of the site.

    Full System Configuration

    • GeForce GTX 660 Ti 2GB
    • Intel Core i7 3960X (3.3GHz)
    • 8GB RAM
    • Win7 64-bit
    • NVIDIA 310.54 WHQL Drivers


    Please go read the full guide here:


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  • Call of Duty Ghosts Call of Duty Ghosts

    Review from PC Gamer

    Call of Duty: Ghosts will be damned if you peek away from your screen. Boredom is absolutely not allowed as the campaign pelts you with action vignettes—including a scene directly snagged from the opening of The Dark Knight Rises—and repeats its mantra ad nauseam: “Keep moving!”

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  • Dota 2 Dota 2

    Dota 2 review from PCgamer.

    Of the half-dozen people I started learning Dota 2 with, three still play regularly.

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  • Battlefield 4 Battlefield 4

    Battlefield 4 PC review - PC Gamer

    Battlefield 4 wants you to break it. Demolition has been, to varying degrees, its distinguishing feature since DICE made Battlefield: Bad Company 2 destructible. In BF4 it takes the form of massive,

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  • Downloading Teamspeak 3 and Connecting Downloading Teamspeak 3 and Connecting

    Download and install teamspeak to connect with us

     Looking to Join the Teamspeak?


     Click here to get the Teamspeak Download  and install it to your computer.

    Once you have installed the Teampseak Setup or are not sure how to then please follow all the steps below

    Guide to Using TeamSpeak 3


    TeamSpeak 3 is a voice communications (voice comms) tool for real time voice chat over the internet. This is sometimes referred to as voice over IP.

    It is designed for gamers to be able to chat with each other while playing a game. This takes team based games to a whole new level as you are able to quickly issue orders and report incidents without having to stop and type your message.


    This guide will cover:

    • Getting the TeamSpeak software
    • Setting up and connecting to a server.

    This guide is not meant to be a complete guide to using TeamSpeak. If you want more information, then look at the FAQ section of the TeamSpeak website: www.teamspeak.com

     Step 1 – Getting the Software

    Visit the download page

    Assuming you are running a version of Microsoft Windows, you will need \\\\\\\'TS3 Client\\\\\\\' 32 or 64 bit. TeamSpeak is completely freeware, so there is nothing to pay.

    Once the software has downloaded, run the executable and follow the installation instructions. Once it is installed it might be useful to place a shortcut on the desktop (if it hasn\\\\\\\'t already) or even on the \\\\\\\'Quick Launch\\\\\\\' bar. This is entirely up to you.

    Step 2 – Setting Up and Connecting to a Server

    When you start TeamSpeak client, the following window will appear:


    Right now you are not connected to a server, so let\\\\\\\'s do this now.

    Click on Connections and select Connect.


    In the \\\\\\\'Server Address\\\\\\\' box enter the AxE Gaming IP which is

    In the \\\\\\\'Nickname\\\\\\\' box enter Your Exact Gaming Name you would like to be known as and Please make sure its the exact name your registered on the website with.

    Once you have filled these in, click Connect

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  • LOL - New Player Guide LOL - New Player Guide

    Getting Started on Summoner's Rift

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  • Call of Duty: Ghosts Graphics and Performance Guide Call of Duty: Ghosts Graphics and Performance Guide

    By Sean Ridgeley

    Call of Duty: Ghosts is Infinity Ward's latest entry in the long-running first-person shooter series. Boasting a new four-player co-op Extinction mode, Squads mode, female soldiers,

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  • Battlefield 3 Tweak Guide Battlefield 3 Tweak Guide

    Published: November 9, 2011. Updated: December 6th, 2011. Game Version Used: R3.Battlefield 3 (BF3) takes massive online warfare to a whole new level of immersion. Those of you familiar with Battlefield: Bad Company 2 will notice the similarities,

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  • Moving/Reinstalling Origin and Games Without Re-Downloading Moving/Reinstalling Origin and Games Without Re-Downloading

    Moving Origin and Its Games From One Drive to Another.
    - Reinstalling Origin after a windows reinstall.
    - Reinstalling Origin on a secondary/external hard drive
    - Fixing any install issues regarding "error code 1624" or "Ready To Install" Looping.

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Previous Lan's

Call of Duty Ghosts

(0 votes)

Review from PC Gamer

Call of Duty: Ghosts will be damned if you peek away from your screen. Boredom is absolutely not allowed as the campaign pelts you with action vignettes—including a scene directly snagged from the opening of The Dark Knight Rises—and repeats its mantra ad nauseam: “Keep moving!”

I’m in space, I’m underwater, I’m piloting a dog, I’m piloting an Apache, I’m driving a tank that handles like a Lamborghini—all without ever really learning a new skill. The Apache, for instance, is magically repulsed from the ground—it’s like piloting an air hockey disc—so finesse is unnecessary. On-screen cues tell you what you need to know as you’re plunged into an airstrike: fire flares when an enemy locks on, left mouse button to fire your cannon, hold down the center mouse button to lock on with missiles. Then go to town.

It’s fun in that it’s something exciting to see and do: a theme park ride where I’m given an airsoft rifle to pelt the animatronics with. And it’s a brilliant ride. There are pyrotechnics, car chases, submarines, and drone strikes. Once scene has me rappelling down a skyscraper and shooting guards through the windows—and then the skyscraper collapses while I’m in it. It’s every action scene Hollywood has imagined for the past 20 years packed into five to six hours of super-stylish interactive montages, and wrapped up in a goofy, inoffensive story about brothers trying to live up to their dad’s super-soldier status.


Call of daddy

It’s fun, but it’s not engaging—Ghosts’ campaign is even more passive than Telltale’s recent point-and-clickers. In The Wolf Among Us, I have choices. In Ghosts, I do the Right Thing or fail. Frustratingly, even the decision to follow the constantly barked “keep moving” order can get me killed. That repeated flavor dialog should be ignored: save heroics for the scripted moments, stay crouched, and pop up sporadically to shoot at the bad guys.


Blowing up boats while remotely piloting a drone is fun and not at all challenging.

In rare instances, I was able to part from my squad, flank the enemy, and wipe them out with the advantage, but that kind of tactical planning was a sparsely present treat. It appeared once more in a jungle mission which put columns of guards between me and my squad, arming me only with a silenced pistol and sensor to detect nearby enemies. That was the only time I was given a goal and left to achieve it without explicit instructions for every action.

That was also the only time I got a magic bad guy sensor, and that’s another of the campaign’s failings: it fires off interesting ideas and then instantly forgets about them. Near the beginning, I’m introduced to my canine companion, Riley, and I can mark targets for him to quietly de-jugular. I did that once, when ordered to, and never again. Later, I get to use a remote-controlled sniper rifle to clear out a stadium. It’s a great gadget that I’d have liked to plop down on my own a few times, but it never shows up again. Both weapons are like toys that I get to demo in the store, but never get to take home.


Sgt. Shark is awfully testy today.

But we get bored of toys after we take them home, whereas if we stay in the toy store, poking at everything that requires batteries, nothing needs to do more than light up and make noise to keep us entertained. And you won’t ever be bored, because Ghosts’ novelties are brilliant and bright, full of life and then whisked away before they can be broken open and revealed to be little electronic tricks.

If you buy Ghosts just for the multiplayer, I will say that you should at least play the campaign long enough to get to the first obligatory space scene. It’s fantastic. It’s Gravity with guns. I wish the whole thing had been in space.

Call of shooty

The multiplayer is more Call of Duty® Multiplayer. It’s about flanking, out flanking, and milliseconds of animation that determine who lives and who dies. The maps are circular arenas dressed in gray military garb, pulling assets from the dullest bits of the campaign’s setting. Instead of a space station and tropical shipwreck, the maps are Busted Up Train Yard and Overcast Snowy Place.

In most modes, death nearly always comes from behind or upon rounding a corner and shooting too slowly to avoid a knife to the gut. There’s no front line, so every kill is likely to instaspawn your foe somewhere behind you, making matches a dizzying circular chase sequence.


Getting knifed from around a corner is something I excel at.

Guns are plentiful and nuanced, though every vital stat, from how long it takes to raise the iron sights to recoil and spread, is experienced in milliseconds of surprise action. Everyone swirls around the map like disoriented flies, and I either catch glimpses of their feet under collapsed steel girders, or run face first into them as our beelines intersect, reacting with spasms more often than cool tactical awareness. At pub levels, Ghosts’ multiplayer is whack-a-mole to Counter-Strike’s chess game.

An exception is Search and Rescue, which gives teams bomb and defend objectives, and players one life per round unless a team member collects their dog tag to revive them. That encourages teammates to stick together, generating group engagements at range that I heavily prefer over darting around like an armed insect.

I also enjoy, as I have in past CoDs, the Ground War mode. With bigger maps and 12-14 players, there’s more room to breathe and more teammates to rely on during firefights. It’s in that mode that I discovered that going prone is practically an invisibility cloak. I was able to camp out by a capture point picking off enemy after enemy for nearly an entire round, often after they ran right over me. It was fun target practice for me, but probably a frustration for the other team, which eventually had to run around the perimeter until it found a back to knife.

Call me maybe

Even in the modes I enjoy, I don’t want to stay for long. The “one more round” syndrome just isn’t present for me in Ghosts. In previous CoDs, the drive to unlock and try out a new weapon might have kept me going, but that’s been replaced with Squad Points. Accrued through good play, the points can be spent to unlock any weapon at any time if you save them up. I appreciate that this is more respectful of players’ time, as well as returning CoD fans’ desire to get right to the gun they’re happy with, but it nullifies any sense of accomplishment the progression system once had.

Defending a point is easy when lying down makes you invisible.

ut it isn’t just the progression system, or the complex-to-the-point-of-silliness soldier customization, or the boring killstreak rewards that make me tire so quickly of Ghosts multiplayer. It’s that, like the campaign, it’s about constant forward momentum, but unlike the campaign, it never changes. The matches go by too fast to ever develop a rhythm or personality. From one map to the next, it’s run, run, run. There are no nail-biters, no heroics, and no rivalries. There are no brilliant shots that I want to run to show YouTube, unless it’s an accidental trick grenade throw. There are no moments when I pull back from my display, rub my forehead, and say, “I can’t believe I did that.” Moments like that happen all the time for me in Unreal Tournament 2K4, Tribes: Ascend, Battlefield 4, Rising Storm, and earlier Call of Duty games.

Ghosts multiplayer is a game of snap decisions, mechanics, and mistakes—”should have gone prone instead of firing, shouldn’t have reloaded after that last kill, should have turned around instead of sprinting”—and it is freakishly nuanced and can absolutely be mastered. I respect those with the drive to master it, but it’s too bleak and severe for my tastes, and feels like preparing for ritual combat more than enjoying a game.

Actually, delete my number

The cooperative Extinction mode is much better: four players versus waves of aliens, with money earned for each kill, and weapons and defenses to buy. It’s a healthy application of a formula we’re used to, but it doesn’t do anything I wouldn’t rather do in Left 4 Dead or Killing Floor, and it feels like a side note compared to the effort put into the campaign and competitive multiplayer. When I started, the keys used to buy my character’s special items—ammo crates, turrets, and so on—weren’t even bound. My options were indicated with a four-way cross which looks like it’s meant for a D-pad, and when I did bind the keys, the menu called them “killstreak rewards.”


The aliens eat sunsets. Give us your sunsets!


That doesn’t damn Ghosts as an icky console port, because my experience was otherwise well-optimized for medium to high-end PCs. I ran it fine on a mid-range build, and on a silly-powerful machine (Core i7-4950X, 16GB RAM, and two GTX Titans) the campaign ran at a silky and gorgeous 100-plus frames-per-second, with water and lighting effects that made me stop to gawk a few times (when I was allowed to). The only technical problem I encountered was sudden framerate dips in the menus, which are a just a nuisance—the same never happened to me while playing.

The netcode in multiplayer is as robust as usual, but not better than previous CoD games. There were still a few times where I swear a hit registered on me before I saw my opponent’s character model round a corner. These details have become a part of serious CoD play—some complain, but others master the nuances to gain an advantage. I’m not in either camp: I’m only bothered when synchronization issues cause frustration or feel unfair, and so far they’ve been too slight and sporadic to bother me.


In multiplayer, you have about 30 frames in which to shoot first.


What does bother me is how tired and cold Ghosts feels. I didn’t touch on the campaign’s story much, but its attempts to tug heart strings are cringe-ably cheesy, and the multiplayer seems bored of itself, changing systems just so they’ll be different from Modern Warfare.

I don’t doubt that every gun, perk, and killstreak reward in Ghosts was implemented and tweaked with a fine brush, but painting in every individual eyelash of the Mona Lisa wouldn’t make it a better painting. That’s what’s been happening to Call of Duty: Modern Warfare since 2007—little bits have been scraped off and painted over again and again. With a broader brush, Activision and its studios might stop noodling around in the corners of Modern Warfare’s greatness and paint something actually modern.


AXE Gaming Likes COD Ghost

Caption copied form PC Gamer. Full review  here: http://www.pcgamer.com/review/call-of-duty-ghosts-pc-review/



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